Alchemist’s fire (flask)
Alchemist’s fire (flask) is in the fifth-edition SRD's adventuring gear, at 50 gp.
Not in Kith Moot yet. It may come in a future update.
SRD 5.1 (2014)
Alchemist’s fire (flask)
- Cost
- 50 gp
- Weight
- 1 lb.
This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.
SRD 5.2.1 (2024)
Alchemist’s Fire
- Cost
- 50 GP
- Weight
- 1 lb.
When you take the Attack action, you can replace one of your attacks with throwing a flask of Alchemist’s Fire. Target one creature or object you can see within 20 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 1d4 Fire damage and start burning (see “Rules Glossary”).
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