Alchemist’s fire (flask)

Alchemist’s fire (flask) is in the fifth-edition SRD's adventuring gear, at 50 gp.

Not in Kith Moot yet. It may come in a future update.

SRD 5.1 (2014)

Alchemist’s fire (flask)

Cost
50 gp
Weight
1 lb.

This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.

SRD 5.2.1 (2024)

Alchemist’s Fire

Cost
50 GP
Weight
1 lb.

When you take the Attack action, you can replace one of your attacks with throwing a flask of Alchemist’s Fire. Target one creature or object you can see within 20 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 1d4 Fire damage and start burning (see “Rules Glossary”).

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