Apparatus of the Crab

Apparatus of the Crab is a magic item in the fifth-edition SRD: wondrous item, legendary.

Not in Kith Moot yet. It may come in a future update.

SRD 5.1 (2014)

Apparatus of the Crab

Wondrous item, legendary

This item first appears to be a Large sealed iron barrel weighing 500 pounds. The barrel has a hidden catch, which can be found with a successful DC 20 Intelligence (Investigation) check. Releasing the catch unlocks a hatch at one end of the barrel, allowing two Medium or smaller creatures to crawl inside. Ten levers are set in a row at the far end, each in a neutral position, able to move either up or down. When certain levers are used, the apparatus transforms to resemble a giant lobster.

The apparatus of the Crab is a Large object with the following statistics: Armor Class: 20 Hit Points: 200 Speed: 30 ft., swim 30 ft. (or 0 ft. for both if the legs and tail aren’t extended) Damage Immunities: poison, psychic To be used as a vehicle, the apparatus requires one pilot. While the apparatus’s hatch is closed, the compartment is airtight and watertight. The compartment holds enough air for 10 hours of breathing, divided by the number of breathing creatures inside.

The apparatus floats on water. It can also go underwater to a depth of 900 feet. Below that, the vehicle takes 2d6 bludgeoning damage per minute from pressure.

A creature in the compartment can use an action to move as many as two of the apparatus’s levers up or down. After each use, a lever goes back to its neutral position. Each lever, from left to right, functions as shown in the Apparatus of the Crab Levers table.

Apparatus of the Crab Levers

LeverUpDown
1Legs and tail extend,Legs and tail retract,
allowing the apparatusreducing the apparatus’s
to walk and swim.speed to 0 and making it unable to benefit from bonuses to speed.
2Forward window shutterForward window shutter
opens.closes.
3Side window shuttersSide window shutters
open (two per side).close (two per side).
4Two claws extend fromThe claws retract.
the front sides of the
apparatus.
5Each extended clawEach extended claw
makes the followingmakes the following
melee weapon attack:melee weapon attack: +8
+8 to hit, reach 5 ft., oneto hit, reach 5 ft., one
target. Hit: 7 (2d6)target. Hit: The target is
bludgeoning damage.grappled (escape DC 15).
6The apparatus walks orThe apparatus walks or
swims forward.swims backward.
7The apparatus turns 90The apparatus turns 90
degrees left.degrees right.
8Eyelike fixtures emitThe light turns off.
bright light in a 30-foot
radius and dim light for
an additional 30 feet.
9The apparatus sinks asThe apparatus rises up
much as 20 feet into 20 feet in liquid.
liquid.
10The rear hatch unsealsThe rear hatch closes
and opens.and seals.

SRD 5.2.1 (2024)

Apparatus of the Crab

Wondrous Item, Legendary

This item first appears to be a sealed iron barrel weighing 500 pounds. The barrel has a hidden catch, which can be found with a successful DC 20 Intelligence (Investigation) check. Releasing the catch unlocks a hatch at one end of the barrel, allowing two Medium or smaller creatures to crawl inside. Ten levers are set in a row at the far end, each in a neutral position, able to move up or down. When certain levers are used, the apparatus transforms to resemble a giant lobster. The Apparatus of the Crab is a Large object with the following statistics: AC 20; HP 200; Speed 30 ft., Swim 30 ft. (or 0 ft. for both if the legs aren’t extended); Immunity to Poison and Psychic damage.

To be used as a vehicle, the apparatus requires one pilot. While the apparatus’s hatch is closed, the compartment is airtight and watertight. The compartment holds enough air for 10 hours of breathing, divided by the number of breathing creatures inside.

The apparatus floats on water. It can also go underwater to a depth of 900 feet. Below that, the vehicle takes 2d6 Bludgeoning damage each minute from pressure.

A creature in the compartment can take a Utilize action to move as many as two of the apparatus’s levers up or down. After each use, a lever goes back to its neutral position. Each lever, from left to right, functions as shown in the Apparatus of the Crab Levers table.

Apparatus of the Crab Levers

LeverUp
1Legs extend, allowing the apparatus to walk and swim. Legs retract, reducing the apparatus’s Speed and Swim
2Forward window shutter opens.
3Side window shutters open (two per side).
4Two claws extend from the front side of the apparatus.
5Each extended claw makes the following melee attack: +8 to hit, reach 5 ft. Hit: 7 (2d6) Bludgeoning damage.
6The apparatus walks or swims forward provided its legs are extended.
7The apparatus turns 90 degrees counterclockwise provided its legs are extended.
8Eyelike fixtures emit Bright Light in a 30-foot radius and Dim Light for an additional 30 feet.
9The apparatus sinks up to 20 feet if it’s in liquid.
10The rear hatch unseals and opens.

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