Apparatus of the Crab
Apparatus of the Crab is a magic item in the fifth-edition SRD: wondrous item, legendary.
Not in Kith Moot yet. It may come in a future update.
SRD 5.1 (2014)
Apparatus of the Crab
Wondrous item, legendary
This item first appears to be a Large sealed iron barrel weighing 500 pounds. The barrel has a hidden catch, which can be found with a successful DC 20 Intelligence (Investigation) check. Releasing the catch unlocks a hatch at one end of the barrel, allowing two Medium or smaller creatures to crawl inside. Ten levers are set in a row at the far end, each in a neutral position, able to move either up or down. When certain levers are used, the apparatus transforms to resemble a giant lobster.
The apparatus of the Crab is a Large object with the following statistics: Armor Class: 20 Hit Points: 200 Speed: 30 ft., swim 30 ft. (or 0 ft. for both if the legs and tail aren’t extended) Damage Immunities: poison, psychic To be used as a vehicle, the apparatus requires one pilot. While the apparatus’s hatch is closed, the compartment is airtight and watertight. The compartment holds enough air for 10 hours of breathing, divided by the number of breathing creatures inside.
The apparatus floats on water. It can also go underwater to a depth of 900 feet. Below that, the vehicle takes 2d6 bludgeoning damage per minute from pressure.
A creature in the compartment can use an action to move as many as two of the apparatus’s levers up or down. After each use, a lever goes back to its neutral position. Each lever, from left to right, functions as shown in the Apparatus of the Crab Levers table.
Apparatus of the Crab Levers
| Lever | Up | Down |
|---|---|---|
| 1 | Legs and tail extend, | Legs and tail retract, |
| allowing the apparatus | reducing the apparatus’s | |
| to walk and swim. | speed to 0 and making it unable to benefit from bonuses to speed. | |
| 2 | Forward window shutter | Forward window shutter |
| opens. | closes. | |
| 3 | Side window shutters | Side window shutters |
| open (two per side). | close (two per side). | |
| 4 | Two claws extend from | The claws retract. |
| the front sides of the | ||
| apparatus. | ||
| 5 | Each extended claw | Each extended claw |
| makes the following | makes the following | |
| melee weapon attack: | melee weapon attack: +8 | |
| +8 to hit, reach 5 ft., one | to hit, reach 5 ft., one | |
| target. Hit: 7 (2d6) | target. Hit: The target is | |
| bludgeoning damage. | grappled (escape DC 15). | |
| 6 | The apparatus walks or | The apparatus walks or |
| swims forward. | swims backward. | |
| 7 | The apparatus turns 90 | The apparatus turns 90 |
| degrees left. | degrees right. | |
| 8 | Eyelike fixtures emit | The light turns off. |
| bright light in a 30-foot | ||
| radius and dim light for | ||
| an additional 30 feet. | ||
| 9 | The apparatus sinks as | The apparatus rises up |
| much as 20 feet in | to 20 feet in liquid. | |
| liquid. | ||
| 10 | The rear hatch unseals | The rear hatch closes |
| and opens. | and seals. | |
SRD 5.2.1 (2024)
Apparatus of the Crab
Wondrous Item, Legendary
This item first appears to be a sealed iron barrel weighing 500 pounds. The barrel has a hidden catch, which can be found with a successful DC 20 Intelligence (Investigation) check. Releasing the catch unlocks a hatch at one end of the barrel, allowing two Medium or smaller creatures to crawl inside. Ten levers are set in a row at the far end, each in a neutral position, able to move up or down. When certain levers are used, the apparatus transforms to resemble a giant lobster. The Apparatus of the Crab is a Large object with the following statistics: AC 20; HP 200; Speed 30 ft., Swim 30 ft. (or 0 ft. for both if the legs aren’t extended); Immunity to Poison and Psychic damage.
To be used as a vehicle, the apparatus requires one pilot. While the apparatus’s hatch is closed, the compartment is airtight and watertight. The compartment holds enough air for 10 hours of breathing, divided by the number of breathing creatures inside.
The apparatus floats on water. It can also go underwater to a depth of 900 feet. Below that, the vehicle takes 2d6 Bludgeoning damage each minute from pressure.
A creature in the compartment can take a Utilize action to move as many as two of the apparatus’s levers up or down. After each use, a lever goes back to its neutral position. Each lever, from left to right, functions as shown in the Apparatus of the Crab Levers table.
Apparatus of the Crab Levers
| Lever | Up |
|---|---|
| 1 | Legs extend, allowing the apparatus to walk and swim. Legs retract, reducing the apparatus’s Speed and Swim |
| 2 | Forward window shutter opens. |
| 3 | Side window shutters open (two per side). |
| 4 | Two claws extend from the front side of the apparatus. |
| 5 | Each extended claw makes the following melee attack: +8 to hit, reach 5 ft. Hit: 7 (2d6) Bludgeoning damage. |
| 6 | The apparatus walks or swims forward provided its legs are extended. |
| 7 | The apparatus turns 90 degrees counterclockwise provided its legs are extended. |
| 8 | Eyelike fixtures emit Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. |
| 9 | The apparatus sinks up to 20 feet if it’s in liquid. |
| 10 | The rear hatch unseals and opens. |
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