Candle of Invocation

Candle of Invocation is a magic item in the fifth-edition SRD: wondrous item, very rare (requires attunement).

Not in Kith Moot yet. It may come in a future update.

SRD 5.1 (2014)

Candle of Invocation

Wondrous item, very rare (requires attunement)

This slender taper is dedicated to a deity and shares that deity’s alignment. The candle’s alignment can be detected with the detect evil and good spell. The GM chooses the god and associated alignment or determines the alignment randomly.

d20Alignment
1–2Chaotic evil
3–4Chaotic neutral
5–7Chaotic good
8–9Neutral evil
10–11Neutral
12–13Neutral good
14–15Lawful evil
16–17Lawful neutral
18–20Lawful good

The candle’s magic is activated when the candle is lit, which requires an action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from the candle’s total burn time.

While lit, the candle sheds dim light in a 30-foot radius. Any creature within that light whose alignment matches that of the candle makes attack rolls, saving throws, and ability checks with advantage. In addition, a cleric or druid in the light whose alignment matches the candle’s can cast 1st--- level spells he or she has prepared without expending spell slots, though the spell’s effect is as if cast with a 1st-level slot.

Alternatively, when you light the candle for the first time, you can cast the gate spell with it. Doing so destroys the candle.

SRD 5.2.1 (2024)

Candle of Invocation

Wondrous Item, Very Rare (Requires Attunement)

This candle’s magic is activated when the candle is lit, which requires a Magic action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from its total burn time.

While lit, the candle sheds Dim Light in a 30-foot radius. While you are within that light, you have Advantage on D20 Tests. In addition, a Cleric or Druid in the light can cast level 1 spells they have prepared without expending spell slots.

Alternatively, when you light the candle for the first time, you can cast Gate with it. Doing so destroys the candle. The portal created by the spell links to a particular Outer Plane chosen by the GM or determined by rolling on the following table.

1d100Outer Plane1d100Outer Plane
01–05Abyss55–59Gehenna
06–10Acheron60–64Hades
11–17Arborea65–69Limbo
18–25Arcadia70–77Mechanus
26–33Beastlands78–85Mount Celestia
34–41Bytopia86–90Nine Hells
42–46Carceri91–95Pandemonium
47–54Elysium96–00Ysgard

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