Dragon Turtle
The dragon Turtle is a Gargantuan dragon of challenge rating 17 in the fifth-edition System Reference Document.
SRD 5.1 (2014)
Dragon Turtle
- Size and type
- Gargantuan dragon
- Challenge
- 17 (18,000 XP)
- Armour class
- 20
- Hit points
- 341 (22d20+110)
- Speed
- 20 ft, swim 40 ft
- Saving throws
- Dex +6, Con +11, Wis +7
- Resistances
- fire
- Senses
- darkvision 120 ft, passive perception 11
Amphibious. The dragon turtle can breathe air and water.
Actions
Multiattack. The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.
Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.
Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.
Steam Breath (Recharge 5–6). The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn’t grant resistance against this damage.
Page 303.
SRD 5.2.1 (2024)
Dragon Turtle
- Size and type
- Gargantuan dragon
- Challenge
- 17 (18,000 XP)
- Armour class
- 20
- Hit points
- 356 (23d20+115)
- Speed
- 20 ft, swim 50 ft
- Saving throws
- Con +11, Wis +7
- Resistances
- fire
- Senses
- darkvision 120 ft, passive perception 11
Amphibious. The dragon can breathe air and water.
Actions
Multiattack. The dragon makes three Bite attacks. It can replace one attack with a Tail attack.
Bite. Melee Attack Roll: +13, reach 15 ft. Hit: 23 (3d10 + 7) Piercing damage plus 7 (2d6) Fire damage. Being underwater doesn’t grant Resistance to this Fire damage.
Tail. Melee Attack Roll: +13, reach 15 ft. Hit: 18 (2d10 + 7) Bludgeoning damage. If the target is a Huge or smaller creature, it has the Prone condition.
Steam Breath (Recharge 5–6). Constitution Saving Throw: DC 19, each creature in a 60-foot Cone. Failure: 56 (16d6) Fire damage. Success: Half damage. Failure or Success: Being underwater doesn’t grant Resistance to this Fire damage.
Page 281.
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