Dragon Turtle

The dragon Turtle is a Gargantuan dragon of challenge rating 17 in the fifth-edition System Reference Document.

SRD 5.1 (2014)

Dragon Turtle

Size and type
Gargantuan dragon
Challenge
17 (18,000 XP)
Armour class
20
Hit points
341 (22d20+110)
Speed
20 ft, swim 40 ft
Saving throws
Dex +6, Con +11, Wis +7
Resistances
fire
Senses
darkvision 120 ft, passive perception 11
STR25+7
DEX10+0
CON20+5
INT10+0
WIS12+1
CHA12+1

Amphibious. The dragon turtle can breathe air and water.

Actions

Multiattack. The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.

Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.

Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.

Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.

Steam Breath (Recharge 5–6). The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn’t grant resistance against this damage.

Page 303.

SRD 5.2.1 (2024)

Dragon Turtle

Size and type
Gargantuan dragon
Challenge
17 (18,000 XP)
Armour class
20
Hit points
356 (23d20+115)
Speed
20 ft, swim 50 ft
Saving throws
Con +11, Wis +7
Resistances
fire
Senses
darkvision 120 ft, passive perception 11
STR25+7
DEX10+0
CON20+5
INT10+0
WIS12+1
CHA12+1

Amphibious. The dragon can breathe air and water.

Actions

Multiattack. The dragon makes three Bite attacks. It can replace one attack with a Tail attack.

Bite. Melee Attack Roll: +13, reach 15 ft. Hit: 23 (3d10 + 7) Piercing damage plus 7 (2d6) Fire damage. Being underwater doesn’t grant Resistance to this Fire damage.

Tail. Melee Attack Roll: +13, reach 15 ft. Hit: 18 (2d10 + 7) Bludgeoning damage. If the target is a Huge or smaller creature, it has the Prone condition.

Steam Breath (Recharge 5–6). Constitution Saving Throw: DC 19, each creature in a 60-foot Cone. Failure: 56 (16d6) Fire damage. Success: Half damage. Failure or Success: Being underwater doesn’t grant Resistance to this Fire damage.

Page 281.

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