Jackal

The jackal is a Small beast of challenge rating 0 in the fifth-edition System Reference Document.

SRD 5.1 (2014)

Jackal

Size and type
Small beast
Challenge
0 (10 XP)
Armour class
12
Hit points
3 (1d6)
Speed
40 ft
Skills
Perception +3
Senses
passive perception 13
STR8-1
DEX15+2
CON11+0
INT3-4
WIS12+1
CHA6-2

Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the jackal’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 – 1) piercing damage.

Page 382.

SRD 5.2.1 (2024)

Jackal

Size and type
Small beast
Challenge
0 (10 XP)
Armour class
12
Hit points
3 (1d6)
Speed
40 ft
Skills
Perception +5, Stealth +4
Senses
darkvision 90 ft, passive perception 15
STR8-1
DEX15+2
CON11+0
INT3-4
WIS12+1
CHA6-2

Actions

Bite. Melee Attack Roll: +1, reach 5 ft. Hit: 1 (1d4 – 1) Piercing damage.

Page 356.

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Fight a jackal in Kith Moot