Ensnaring Strike
Ensnaring Strike is a 1st-level conjuration spell that rangers can learn. This spell is only in SRD 5.2.1 (2024).
SRD 5.2.1 (2024)
Ensnaring Strike
- Level
- 1
- School
- conjuration
- Casting
- a bonus action
- Range
- self
- Components
- V
- Targets
- the creature you just hit
- Save
- a Strength save
- Lasts
- 1 minute
- Concentration
- yes
- Cast higher
- 1d6 more for every level above 1
- Classes
- Ranger
As you hit the target, grasping vines appear on it, and it makes a Strength saving throw. A Large or larger creature has Advantage on this save. On a failed save, the target has the Restrained condition until the spell ends. On a successful save, the vines shrivel away, and the spell ends.
While Restrained, the target takes 1d6 Piercing damage at the start of each of its turns. The target or a creature within reach of it can take an action to make a Strength (Athletics) check against your spell save DC. On a success, the spell ends.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.
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