Ensnaring Strike

Ensnaring Strike is a 1st-level conjuration spell that rangers can learn. This spell is only in SRD 5.2.1 (2024).

SRD 5.2.1 (2024)

Ensnaring Strike

Level
1
School
conjuration
Casting
a bonus action
Range
self
Components
V
Targets
the creature you just hit
Save
a Strength save
Lasts
1 minute
Concentration
yes
Cast higher
1d6 more for every level above 1
Classes
Ranger

As you hit the target, grasping vines appear on it, and it makes a Strength saving throw. A Large or larger creature has Advantage on this save. On a failed save, the target has the Restrained condition until the spell ends. On a successful save, the vines shrivel away, and the spell ends.

While Restrained, the target takes 1d6 Piercing damage at the start of each of its turns. The target or a creature within reach of it can take an action to make a Strength (Athletics) check against your spell save DC. On a success, the spell ends.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.

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