Phantasmal Killer
Phantasmal Killer is a 4th-level illusion spell.
SRD 5.1 (2014)
Phantasmal Killer
- Level
- 4
- School
- illusion
- Casting
- an action
- Range
- 120 feet
- Components
- V, S
- Targets
- one creature
- Save
- a Wisdom save
- Condition
- frightened, a save at the end of each turn to end it
- Lasts
- 1 minute
- Concentration
- yes
- Classes
- Wizard
You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a Wisdom saving throw. On a failed save, the target becomes frightened for the duration. At the end of each of the target’s turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.
SRD 5.2.1 (2024)
Phantasmal Killer
- Level
- 4
- School
- illusion
- Casting
- an action
- Range
- 120 feet
- Components
- V, S
- Targets
- one creature
- Damage
- 4d10 psychic, a Wisdom save for half
- Lasts
- 1 minute
- Concentration
- yes
- Cast higher
- 1d10 more for every level above 4
- Classes
- Bard, Wizard
You tap into the nightmares of a creature you can see within range and create an illusion of its deepest fears, visible only to that creature. The target makes a Wisdom saving throw. On a failed save, the target takes 4d10 Psychic damage and has Disadvantage on ability checks and attack rolls for the duration. On a successful save, the target takes half as much damage, and the spell ends.
For the duration, the target makes a Wisdom saving throw at the end of each of its turns. On a failed save, it takes the Psychic damage again. On a successful save, the spell ends.
Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 4.
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