Weird

Weird is a 9th-level illusion spell.

SRD 5.1 (2014)

Weird

Level
9
School
illusion
Casting
an action
Range
120 feet
Components
V, S
Area
a 30-foot-radius sphere
Save
a Wisdom save
Condition
frightened, a save at the end of each turn to end it
Lasts
1 minute
Concentration
yes
Classes
Wizard

Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them. Each creature in a 30-foot-radius sphere centered on a point of your choice within range must make a Wisdom saving throw. On a failed save, a creature becomes frightened for the duration. The illusion calls on the creature’s deepest fears, manifesting its worst nightmares as an implacable threat. At the end of each of the frightened creature’s turns, it must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends for that creature.

SRD 5.2.1 (2024)

Weird

Level
9
School
illusion
Casting
an action
Range
120 feet
Components
V, S
Targets
creatures of your choice in a 30-foot-radius sphere
Damage
10d10 psychic, a Wisdom save for half
Lasts
1 minute
Concentration
yes
Classes
Warlock, Wizard

You try to create illusory terrors in others’ minds. Each creature of your choice in a 30-foot-radius Sphere centered on a point within range makes a Wisdom saving throw. On a failed save, a target takes 10d10 Psychic damage and has the Frightened condition for the duration. On a successful save, a target takes half as much damage only.

A Frightened target makes a Wisdom saving throw at the end of each of its turns. On a failed save, it takes 5d10 Psychic damage. On a successful save, the spell ends on that target.

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