Chuul

The chuul is a Large aberration of challenge rating 4 in the fifth-edition System Reference Document.

SRD 5.1 (2014)

Chuul

Size and type
Large aberration
Challenge
4 (1,100 XP)
Armour class
16
Hit points
93 (11d10+33)
Speed
30 ft, swim 30 ft
Skills
Perception +4
Damage immunities
poison
Condition immunities
poisoned
Senses
darkvision 60 ft, passive perception 14
STR19+4
DEX10+0
CON16+3
INT5-3
WIS11+0
CHA5-3

Amphibious. The chuul can breathe air and water.

Sense Magic. The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn’t itself magical.

Actions

Multiattack. The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.

Pincer. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn’t have two other creatures grappled.

Tentacles. One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Page 267.

SRD 5.2.1 (2024)

Chuul

Size and type
Large aberration
Challenge
4 (1,100 XP)
Armour class
16
Hit points
76 (9d10+27)
Speed
30 ft, swim 30 ft
Skills
Perception +4
Damage immunities
poison
Condition immunities
poisoned
Senses
darkvision 60 ft, passive perception 14
STR19+4
DEX10+0
CON16+3
INT5-3
WIS11+0
CHA5-3

Amphibious. The chuul can breathe air and water.

Sense Magic. The chuul senses magic within 120 feet of itself. This trait otherwise works like the Detect Magic spell but isn’t itself magical.

Actions

Multiattack. The chuul makes two Pincer attacks and uses Paralyzing Tentacles.

Pincer. Melee Attack Roll: +6, reach 10 ft. Hit: 9 (1d10 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two pincers.

Paralyzing Tentacles. Constitution Saving Throw: DC 13, one creature Grappled by the chuul. Failure: The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Poisoned, the target has the Paralyzed condition.

Page 273.

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