Elephant

The elephant is a Huge beast of challenge rating 4 in the fifth-edition System Reference Document.

SRD 5.1 (2014)

Elephant

Size and type
Huge beast
Challenge
4 (1,100 XP)
Armour class
12
Hit points
76 (8d12+24)
Speed
40 ft
Senses
passive perception 10
STR22+6
DEX9-1
CON17+3
INT3-4
WIS11+0
CHA6-2

Trampling Charge. If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.

Actions

Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.

Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.

Page 371.

SRD 5.2.1 (2024)

Elephant

Size and type
Huge beast
Challenge
4 (1,100 XP)
Armour class
12
Hit points
76 (8d12+24)
Speed
40 ft
Senses
passive perception 10
STR22+6
DEX9-1
CON17+3
INT3-4
WIS11+0
CHA6-2

Actions

Multiattack. The elephant makes two Gore attacks.

Gore. Melee Attack Roll: +8, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.

Bonus Actions

Trample. Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.

Page 348.

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