Elephant
The elephant is a Huge beast of challenge rating 4 in the fifth-edition System Reference Document.
SRD 5.1 (2014)
Elephant
- Size and type
- Huge beast
- Challenge
- 4 (1,100 XP)
- Armour class
- 12
- Hit points
- 76 (8d12+24)
- Speed
- 40 ft
- Senses
- passive perception 10
Trampling Charge. If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.
Actions
Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.
Page 371.
SRD 5.2.1 (2024)
Elephant
- Size and type
- Huge beast
- Challenge
- 4 (1,100 XP)
- Armour class
- 12
- Hit points
- 76 (8d12+24)
- Speed
- 40 ft
- Senses
- passive perception 10
Actions
Multiattack. The elephant makes two Gore attacks.
Gore. Melee Attack Roll: +8, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.
Bonus Actions
Trample. Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.
Page 348.
Fight an elephant in Kith Moot. A 5e RPG in your browser with an AI game master. Free to start.