Giant Crocodile
The giant Crocodile is a Huge beast of challenge rating 5 in the fifth-edition System Reference Document.
SRD 5.1 (2014)
Giant Crocodile
- Size and type
- Huge beast
- Challenge
- 5 (1,800 XP)
- Armour class
- 14
- Hit points
- 85 (9d12+27)
- Speed
- 30 ft, swim 50 ft
- Skills
- Stealth +5
- Senses
- passive perception 10
Hold Breath. The crocodile can hold its breath for 30 minutes.
Actions
Multiattack. The crocodile makes two attacks: one with its bite and one with its tail.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can’t bite another target.
Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Page 374.
SRD 5.2.1 (2024)
Giant Crocodile
- Size and type
- Huge beast
- Challenge
- 5 (1,800 XP)
- Armour class
- 14
- Hit points
- 85 (9d12+27)
- Speed
- 30 ft, swim 50 ft
- Skills
- Stealth +5
- Senses
- passive perception 10
Hold Breath. The crocodile can hold its breath for 1 hour.
Actions
Multiattack. The crocodile makes one Bite attack and one Tail attack.
Bite. Melee Attack Roll: +8, reach 5 ft. Hit: 21 (3d10 + 5) Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 15). While Grappled, the target has the Restrained condition and can’t be targeted by the crocodile’s Tail.
Tail. Melee Attack Roll: +8, reach 10 ft. Hit: 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Page 350.
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