Gladiator

The gladiator is a Medium humanoid of challenge rating 5 in the fifth-edition System Reference Document.

SRD 5.1 (2014)

Gladiator

Size and type
Medium humanoid
Challenge
5 (1,800 XP)
Armour class
16
Hit points
112 (15d8+45)
Speed
30 ft
Saving throws
Str +7, Dex +5, Con +6
Skills
Athletics +10, Intimidation +5
Senses
passive perception 11
STR18+4
DEX15+2
CON16+3
INT10+0
WIS12+1
CHA15+2

Brave. The gladiator has advantage on saving throws against being frightened.

Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Actions

Multiattack. The gladiator makes three melee attacks or two ranged attacks.

Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Reactions

Parry. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon. Gladiators battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who command huge fees but rarely fight to the death.

Page 399.

SRD 5.2.1 (2024)

Gladiator

Size and type
Medium humanoid
Challenge
5 (1,800 XP)
Armour class
16
Hit points
112 (15d8+45)
Speed
30 ft
Saving throws
Str +7, Dex +5, Con +6, Wis +4
Skills
Athletics +10, Performance +5
Senses
passive perception 11
STR18+4
DEX15+2
CON16+3
INT10+0
WIS12+1
CHA15+2

Actions

Multiattack. The gladiator makes three Spear attacks. It can replace one attack with a use of Shield Bash.

Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage.

Shield Bash. Strength Saving Throw: DC 15, one creature within 5 feet that the gladiator can see. Failure: 9 (2d4 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

Reactions

Parry. Trigger: The gladiator is hit by a melee attack roll while holding a weapon. Response: The gladiator adds 3 to its AC against that attack, possibly causing it to miss.

Page 289.

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