Mage

The mage is a Medium humanoid of challenge rating 6 in the fifth-edition System Reference Document.

SRD 5.1 (2014)

Mage

Size and type
Medium humanoid
Challenge
6 (2,300 XP)
Armour class
12
Hit points
40 (9d8)
Speed
30 ft
Saving throws
Int +6, Wis +4
Skills
Arcana +6, History +6
Senses
passive perception 11
STR9-1
DEX14+2
CON11+0
INT17+3
WIS12+1
CHA11+0

Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.

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SRD 5.2.1 (2024)

Mage

Size and type
Medium humanoid
Challenge
6 (2,300 XP)
Armour class
15
Hit points
81 (18d8)
Speed
30 ft
Saving throws
Int +6, Wis +4
Skills
Arcana +6, History +6, Perception +4
Senses
passive perception 14
STR9-1
DEX14+2
CON11+0
INT17+3
WIS12+1
CHA11+0

Actions

Multiattack. The mage makes three Arcane Burst attacks.

Arcane Burst. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 120 ft. Hit: 16 (3d8 + 3) Force damage.

Spellcasting. The mage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):

Bonus Actions

Misty Step (3/Day). The mage casts Misty Step, using the same spellcasting ability as Spellcasting.

Reactions

Protective Magic (3/Day). The mage casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.

Page 305.

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