Werebear

The werebear is a Medium humanoid (SRD 5.1) or monstrosity (SRD 5.2.1) of challenge rating 5 in the fifth-edition System Reference Document.

SRD 5.1 (2014)

Werebear

Size and type
Medium humanoid
Challenge
5 (1,800 XP)
Armour class
11
Hit points
135 (18d8+54)
Speed
40 ft, climb 30 ft
Skills
Perception +7
Damage immunities
bludgeoning, piercing and slashing from nonmagical attacks that aren't silvered
Senses
passive perception 17
STR19+4
DEX10+0
CON17+3
INT11+0
WIS12+1
CHA12+1

Shapechanger. The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Keen Smell. The werebear has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.

Bite (Bear or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebear lycanthropy.

Claw (Bear or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Greataxe (Humanoid or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.

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SRD 5.2.1 (2024)

Werebear

Size and type
Medium monstrosity
Challenge
5 (1,800 XP)
Armour class
15
Hit points
135 (18d8+54)
Speed
30 ft
Skills
Perception +7
Senses
darkvision 60 ft, passive perception 17
STR19+4
DEX10+0
CON17+3
INT11+0
WIS12+1
CHA12+1

Actions

Multiattack. The werebear makes two attacks, using Handaxe or Rend in any combination. It can replace one attack with a Bite attack.

Bite (Bear or Hybrid Form Only). Melee Attack Roll: +7, reach 5 ft. Hit: 17 (2d12 + 4) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 14. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werebear under the GM’s control and has 10 Hit Points. Success: The target is immune to this werebear’s curse for 24 hours.

Handaxe (Humanoid or Hybrid Form Only). Melee or Ranged Attack Roll: +7, reach 5 ft or range 20/60 ft. Hit: 14 (3d6 + 4) Slashing damage.

Rend (Bear or Hybrid Form Only). Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage.

Bonus Actions

Shape-Shift. The werebear shape-shifts into a Large bear-humanoid hybrid form or a Large bear, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.

Page 337.

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Fight a werebear in Kith Moot