Pirate Captain
The pirate Captain is a Medium humanoid of challenge rating 6 in the fifth-edition System Reference Document. This monster is only in SRD 5.2.1 (2024).
SRD 5.2.1 (2024)
Pirate Captain
- Size and type
- Medium humanoid
- Challenge
- 6 (2,300 XP)
- Armour class
- 17
- Hit points
- 84 (13d8+26)
- Speed
- 30 ft
- Saving throws
- Str +3, Dex +7, Wis +5, Cha +6
- Skills
- Acrobatics +7, Perception +5
- Senses
- passive perception 15
Actions
Multiattack. The pirate makes three attacks, using Rapier or Pistol in any combination.
Rapier. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Piercing damage, and the pirate has Advantage on the next attack roll it makes before the end of this turn.
Pistol. Ranged Attack Roll: +7, range 30/90 ft. Hit: 15 (2d10 + 4) Piercing damage.
Bonus Actions
Captain’s Charm. Wisdom Saving Throw: DC 14, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate’s next turn.
Reactions
Riposte. Trigger: The pirate is hit by a melee attack roll while holding a weapon. Response: The pirate adds 3 to its AC against that attack, possibly causing it to miss. On a miss, the pirate makes one Rapier attack against the triggering creature if within range.
Page 314.
Fight a pirate captain in Kith Moot. A 5e RPG in your browser with an AI game master. Free to start.