Pirate Captain

The pirate Captain is a Medium humanoid of challenge rating 6 in the fifth-edition System Reference Document. This monster is only in SRD 5.2.1 (2024).

SRD 5.2.1 (2024)

Pirate Captain

Size and type
Medium humanoid
Challenge
6 (2,300 XP)
Armour class
17
Hit points
84 (13d8+26)
Speed
30 ft
Saving throws
Str +3, Dex +7, Wis +5, Cha +6
Skills
Acrobatics +7, Perception +5
Senses
passive perception 15
STR10+0
DEX18+4
CON14+2
INT10+0
WIS14+2
CHA17+3

Actions

Multiattack. The pirate makes three attacks, using Rapier or Pistol in any combination.

Rapier. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Piercing damage, and the pirate has Advantage on the next attack roll it makes before the end of this turn.

Pistol. Ranged Attack Roll: +7, range 30/90 ft. Hit: 15 (2d10 + 4) Piercing damage.

Bonus Actions

Captain’s Charm. Wisdom Saving Throw: DC 14, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate’s next turn.

Reactions

Riposte. Trigger: The pirate is hit by a melee attack roll while holding a weapon. Response: The pirate adds 3 to its AC against that attack, possibly causing it to miss. On a miss, the pirate makes one Rapier attack against the triggering creature if within range.

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