Drider

The drider is a Large monstrosity of challenge rating 6 in the fifth-edition System Reference Document.

SRD 5.1 (2014)

Drider

Size and type
Large monstrosity
Challenge
6 (2,300 XP)
Armour class
19
Hit points
123 (13d10+52)
Speed
30 ft, climb 30 ft
Skills
Perception +5, Stealth +9
Senses
darkvision 120 ft, passive perception 15
STR16+3
DEX16+3
CON18+4
INT13+1
WIS14+2
CHA12+1

Fey Ancestry. The drider has advantage on saving throws against being charmed, and magic can’t put the drider to sleep.

Innate Spellcasting. The drider’s innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components:

Spider Climb. The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Sunlight Sensitivity. While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Web Walker. The drider ignores movement restrictions caused by webbing.

Actions

Multiattack. The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage plus 9 (2d8) poison damage.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.

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SRD 5.2.1 (2024)

Drider

Size and type
Large monstrosity
Challenge
6 (2,300 XP)
Armour class
19
Hit points
123 (13d10+52)
Speed
30 ft, climb 30 ft
Skills
Perception +6, Stealth +10
Senses
darkvision 120 ft, passive perception 16
STR16+3
DEX19+4
CON18+4
INT13+1
WIS16+3
CHA12+1

Spider Climb. The drider can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Sunlight Sensitivity. While in sunlight, the drider has Disadvantage on ability checks and attack rolls.

Web Walker. The drider ignores movement restrictions caused by webs, and the drider knows the location of any other creature in contact with the same web.

Actions

Multiattack. The drider makes three attacks, using Foreleg or Poison Burst in any combination.

Foreleg. Melee Attack Roll: +7, reach 10 ft. Hit: 13 (2d8 + 4) Piercing damage.

Poison Burst. Ranged Attack Roll: +6, range 120 ft. Hit: 13 (3d6 + 3) Poison damage.

Bonus Actions

Magic of the Spider Queen (Recharge 5–6). The drider casts Darkness, Faerie Fire, or Web, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 14).

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