Roper

The roper is a Large monstrosity (SRD 5.1) or aberration (SRD 5.2.1) of challenge rating 5 in the fifth-edition System Reference Document.

SRD 5.1 (2014)

Roper

Size and type
Large monstrosity
Challenge
5 (1,800 XP)
Armour class
20
Hit points
93 (11d10+33)
Speed
10 ft, climb 10 ft
Skills
Perception +6, Stealth +5
Senses
darkvision 60 ft, passive perception 16
STR18+4
DEX8-1
CON17+3
INT7-2
WIS16+3
CHA6-2

False Appearance. While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite.

Grasping Tendrils. The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.

Spider Climb. The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack. The roper makes four attacks with its tendrils, uses Reel, and makes one attack with its bite.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) piercing damage.

Tendril. Melee Weapon Attack: +7 to hit, reach 50 ft., one creature. Hit: The target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the roper can’t use the same tendril on another target.

Reel. The roper pulls each creature grappled by it up to 25 feet straight toward it.

Page 342.

SRD 5.2.1 (2024)

Roper

Size and type
Large aberration
Challenge
5 (1,800 XP)
Armour class
20
Hit points
93 (11d10+33)
Speed
10 ft, climb 20 ft
Skills
Perception +6, Stealth +5
Senses
darkvision 60 ft, passive perception 16
STR18+4
DEX8-1
CON17+3
INT7-2
WIS16+3
CHA6-2

Spider Climb. The roper can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Actions

Multiattack. The roper makes two Tentacle attacks, uses Reel, and makes two Bite attacks.

Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 17 (3d8 + 4) Piercing damage.

Tentacle. Melee Attack Roll: +7, reach 60 ft. Hit: The target has the Grappled condition (escape DC 14) from one of six tentacles, and the target has the Poisoned condition until the grapple ends.

The tentacle can be damaged, freeing a creature it has Grappled when destroyed (AC 20, HP 10, Immunity to Poison and Psychic damage). Damaging the tentacle deals no damage to the roper, and a destroyed tentacle regrows at the start of the roper’s next turn.

Reel. The roper pulls each creature Grappled by it up to 30 feet straight toward it.

Page 320.

Fight a roper in Kith Moot. A 5e RPG in your browser with an AI game master. Free to start.

Fight a roper in Kith Moot