Earth Elemental
The earth Elemental is a Large elemental of challenge rating 5 in the fifth-edition System Reference Document.
SRD 5.1 (2014)
Earth Elemental
- Size and type
- Large elemental
- Challenge
- 5 (1,800 XP)
- Armour class
- 17
- Hit points
- 126 (12d10+60)
- Speed
- 30 ft, burrow 30 ft
- Vulnerabilities
- thunder
- Resistances
- bludgeoning, piercing and slashing from nonmagical attacks
- Damage immunities
- poison
- Condition immunities
- exhaustion, paralyzed, petrified, poisoned, unconscious
- Senses
- darkvision 60 ft, tremorsense 60 ft, passive perception 10
Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t disturb the material it moves through.
Siege Monster. The elemental deals double damage to objects and structures.
Actions
Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Page 306.
SRD 5.2.1 (2024)
Earth Elemental
- Size and type
- Large elemental
- Challenge
- 5 (1,800 XP)
- Armour class
- 17
- Hit points
- 147 (14d10+70)
- Speed
- 30 ft, burrow 30 ft
- Vulnerabilities
- thunder
- Damage immunities
- poison
- Condition immunities
- exhaustion, paralyzed, petrified, poisoned, unconscious
- Senses
- darkvision 60 ft, tremorsense 60 ft, passive perception 10
Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t disturb the material it moves through.
Siege Monster. The elemental deals double damage to objects and structures.
Actions
Multiattack. The elemental makes two attacks, using Slam or Rock Launch in any combination.
Slam. Melee Attack Roll: +8, reach 10 ft. Hit: 14 (2d8 + 5) Bludgeoning damage.
Rock Launch. Ranged Attack Roll: +8, range 60 ft. Hit: 8 (1d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Page 282.
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