Dust Mephit
The dust Mephit is a Small elemental of challenge rating 1/2 in the fifth-edition System Reference Document.
SRD 5.1 (2014)
Dust Mephit
- Size and type
- Small elemental
- Challenge
- 1/2 (100 XP)
- Armour class
- 12
- Hit points
- 17 (5d6)
- Speed
- 30 ft, fly 30 ft
- Skills
- Perception +2, Stealth +4
- Vulnerabilities
- fire
- Damage immunities
- poison
- Condition immunities
- poisoned
- Senses
- darkvision 60 ft, passive perception 12
Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
Innate Spellcasting (1/Day). The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.
Blinding Breath (Recharge 6). The mephit exhales a 15-- foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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SRD 5.2.1 (2024)
Dust Mephit
- Size and type
- Small elemental
- Challenge
- 1/2 (100 XP)
- Armour class
- 12
- Hit points
- 17 (5d6)
- Speed
- 30 ft, fly 30 ft
- Skills
- Perception +2, Stealth +4
- Vulnerabilities
- fire
- Damage immunities
- poison
- Condition immunities
- exhaustion, poisoned
- Senses
- darkvision 60 ft, passive perception 12
Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage.
Blinding Breath (Recharge 6). Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit’s next turn.
Sleep (1/Day). The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).
Page 307.
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