Dust Mephit

The dust Mephit is a Small elemental of challenge rating 1/2 in the fifth-edition System Reference Document.

SRD 5.1 (2014)

Dust Mephit

Size and type
Small elemental
Challenge
1/2 (100 XP)
Armour class
12
Hit points
17 (5d6)
Speed
30 ft, fly 30 ft
Skills
Perception +2, Stealth +4
Vulnerabilities
fire
Damage immunities
poison
Condition immunities
poisoned
Senses
darkvision 60 ft, passive perception 12
STR5-3
DEX14+2
CON10+0
INT9-1
WIS11+0
CHA10+0

Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.

Innate Spellcasting (1/Day). The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.

Blinding Breath (Recharge 6). The mephit exhales a 15-- foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Page 330.

SRD 5.2.1 (2024)

Dust Mephit

Size and type
Small elemental
Challenge
1/2 (100 XP)
Armour class
12
Hit points
17 (5d6)
Speed
30 ft, fly 30 ft
Skills
Perception +2, Stealth +4
Vulnerabilities
fire
Damage immunities
poison
Condition immunities
exhaustion, poisoned
Senses
darkvision 60 ft, passive perception 12
STR5-3
DEX14+2
CON10+0
INT9-1
WIS11+0
CHA10+0

Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage.

Blinding Breath (Recharge 6). Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit’s next turn.

Sleep (1/Day). The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).

Page 307.

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