Azer
The azer is a Medium elemental of challenge rating 2 in the fifth-edition System Reference Document. SRD 5.2.1 calls it the Azer Sentinel.
SRD 5.1 (2014)
Azer
- Size and type
- Medium elemental
- Challenge
- 2 (450 XP)
- Armour class
- 17
- Hit points
- 39 (6d8+12)
- Speed
- 30 ft
- Saving throws
- Con +4
- Damage immunities
- fire, poison
- Condition immunities
- poisoned
- Senses
- passive perception 11
Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.
Heated Weapons. When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).
Illumination. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.
Page 265.
SRD 5.2.1 (2024)
Azer Sentinel
- Size and type
- Medium elemental
- Challenge
- 2 (450 XP)
- Armour class
- 17
- Hit points
- 39 (6d8+12)
- Speed
- 30 ft
- Saving throws
- Con +4
- Damage immunities
- fire, poison
- Condition immunities
- poisoned
- Senses
- passive perception 11
Fire Aura. At the end of each of the azer’s turns, each creature of the azer’s choice in a 5-foot Emanation originating from the azer takes 5 (1d10) Fire damage unless the azer has the Incapacitated condition.
Illumination. The azer sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
Actions
Burning Hammer. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Bludgeoning damage plus 3 (1d6) Fire damage.
Page 261.
Fight an azer in Kith Moot. A 5e RPG in your browser with an AI game master. Free to start.