Bandit Captain
The bandit Captain is a Medium humanoid of challenge rating 2 in the fifth-edition System Reference Document.
SRD 5.1 (2014)
Bandit Captain
- Size and type
- Medium humanoid
- Challenge
- 2 (450 XP)
- Armour class
- 15
- Hit points
- 65 (10d8+20)
- Speed
- 30 ft
- Saving throws
- Str +4, Dex +5, Wis +2
- Skills
- Athletics +4, Deception +4
- Senses
- passive perception 10
Actions
Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Reactions
Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon. It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The bandit captain has these qualities in spades.
In addition to managing a crew of selfish malcontents, the pirate captain is a variation of the bandit captain, with a ship to protect and command. To keep the crew in line, the captain must mete out rewards and punishment on a regular basis.
More than treasure, a bandit captain or pirate captain craves infamy. A prisoner who appeals to the captain’s vanity or ego is more likely to be treated fairly than a prisoner who does not or claims not to know anything of the captain’s colorful reputation.
SRD 5.2.1 (2024)
Bandit Captain
- Size and type
- Medium humanoid
- Challenge
- 2 (450 XP)
- Armour class
- 15
- Hit points
- 52 (8d8+16)
- Speed
- 30 ft
- Saving throws
- Str +4, Dex +5, Wis +2
- Skills
- Athletics +4, Deception +4
- Senses
- passive perception 10
Actions
Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.
Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.
Pistol. Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.
Reactions
Parry. Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.
Fight a bandit captain in Kith Moot. A 5e RPG in your browser with an AI game master. Free to start.