Centaur
The centaur is a Large monstrosity (SRD 5.1) or fey (SRD 5.2.1) of challenge rating 2 in the fifth-edition System Reference Document. SRD 5.2.1 calls it the Centaur Trooper.
SRD 5.1 (2014)
Centaur
- Size and type
- Large monstrosity
- Challenge
- 2 (450 XP)
- Armour class
- 12
- Hit points
- 45 (6d10+12)
- Speed
- 50 ft
- Skills
- Athletics +6, Perception +3, Survival +3
- Senses
- passive perception 13
Charge. If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.
Actions
Multiattack. The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.
Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Page 267.
SRD 5.2.1 (2024)
Centaur Trooper
- Size and type
- Large fey
- Challenge
- 2 (450 XP)
- Armour class
- 16
- Hit points
- 45 (6d10+12)
- Speed
- 50 ft
- Skills
- Athletics +6, Perception +3
- Senses
- passive perception 13
Actions
Multiattack. The centaur makes two attacks, using Pike or Longbow in any combination.
Pike. Melee Attack Roll: +6, reach 10 ft. Hit: 9 (1d10 + 4) Piercing damage.
Longbow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage.
Bonus Actions
Trampling Charge (Recharge 5–6). The centaur moves up to its Speed without provoking Opportunity Attacks and can move through the spaces of Medium or smaller creatures. Each creature whose space the centaur enters is targeted once by the following effect. Strength Saving Throw: DC 14. Failure: 7 (1d6 + 4) Bludgeoning damage, and the target has the Prone condition.
Page 272.
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