Cult Fanatic

The cult Fanatic is a Medium humanoid of challenge rating 2 in the fifth-edition System Reference Document. SRD 5.2.1 calls it the Cultist Fanatic.

SRD 5.1 (2014)

Cult Fanatic

Size and type
Medium humanoid
Challenge
2 (450 XP)
Armour class
13
Hit points
33 (6d8+6)
Speed
30 ft
Skills
Deception +4, Persuasion +4, Religion +2
Senses
passive perception 11
STR11+0
DEX14+2
CON12+1
INT10+0
WIS13+1
CHA14+2

Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.

Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Actions

Multiattack. The fanatic makes two melee attacks.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage. Fanatics are often part of a cult’s leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.

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SRD 5.2.1 (2024)

Cultist Fanatic

Size and type
Medium humanoid
Challenge
2 (450 XP)
Armour class
13
Hit points
44 (8d8+8)
Speed
30 ft
Saving throws
Wis +4
Skills
Deception +3, Persuasion +3, Religion +2
Senses
passive perception 12
STR11+0
DEX14+2
CON12+1
INT10+0
WIS14+2
CHA13+1

Actions

Pact Blade. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.

Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):

Bonus Actions

Spiritual Weapon (2/Day). The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.

Page 278.

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Fight a cult fanatic in Kith Moot