Druid

The druid is a Medium humanoid of challenge rating 2 in the fifth-edition System Reference Document.

SRD 5.1 (2014)

Druid

Size and type
Medium humanoid
Challenge
2 (450 XP)
Armour class
11
Hit points
27 (5d8+5)
Speed
30 ft
Skills
Medicine +4, Nature +3, Perception +4
Senses
passive perception 14
STR10+0
DEX12+1
CON13+1
INT12+1
WIS15+2
CHA11+0

Spellcasting. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh. Druids dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are tribal shamans who heal the sick, pray to animal spirits, and provide spiritual guidance.

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SRD 5.2.1 (2024)

Druid

Size and type
Medium humanoid
Challenge
2 (450 XP)
Armour class
13
Hit points
44 (8d8+8)
Speed
30 ft
Skills
Medicine +5, Nature +3, Perception +5
Senses
passive perception 15
STR10+0
DEX12+1
CON13+1
INT12+1
WIS16+3
CHA11+0

Actions

Multiattack. The druid makes two attacks, using Vine Staff or Verdant Wisp in any combination.

Vine Staff. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage plus 2 (1d4) Poison damage.

Verdant Wisp. Ranged Attack Roll: +5, range 90 ft. Hit: 10 (3d6) Radiant damage.

Spellcasting. The druid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):

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