Druid
The druid is a Medium humanoid of challenge rating 2 in the fifth-edition System Reference Document.
SRD 5.1 (2014)
Druid
- Size and type
- Medium humanoid
- Challenge
- 2 (450 XP)
- Armour class
- 11
- Hit points
- 27 (5d8+5)
- Speed
- 30 ft
- Skills
- Medicine +4, Nature +3, Perception +4
- Senses
- passive perception 14
Spellcasting. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:
- Cantrips (at will): druidcraft, produce flame, shillelagh
- 1st level (4 slots): entangle, longstrider, speak with animals, thunderwave
- 2nd level (3 slots): animal messenger, barkskin
Actions
Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh. Druids dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are tribal shamans who heal the sick, pray to animal spirits, and provide spiritual guidance.
Page 398.
SRD 5.2.1 (2024)
Druid
- Size and type
- Medium humanoid
- Challenge
- 2 (450 XP)
- Armour class
- 13
- Hit points
- 44 (8d8+8)
- Speed
- 30 ft
- Skills
- Medicine +5, Nature +3, Perception +5
- Senses
- passive perception 15
Actions
Multiattack. The druid makes two attacks, using Vine Staff or Verdant Wisp in any combination.
Vine Staff. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage plus 2 (1d4) Poison damage.
Verdant Wisp. Ranged Attack Roll: +5, range 90 ft. Hit: 10 (3d6) Radiant damage.
Spellcasting. The druid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
- At Will: Druidcraft, Speak with Animals
- 2/Day Each: Entangle, Thunderwave
- 1/Day Each: Animal Messenger, Longstrider, Moonbeam
Page 282.
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