Duergar

The duergar is a Medium humanoid of challenge rating 1 in the fifth-edition System Reference Document. This monster is only in SRD 5.1 (2014). Kith Moot plays this stat block in SRD 5.2.1 campaigns too.

SRD 5.1 (2014)

Duergar

Size and type
Medium humanoid
Challenge
1 (200 XP)
Armour class
16
Hit points
26 (4d8+8)
Speed
25 ft
Resistances
poison
Senses
darkvision 120 ft, passive perception 10
STR14+2
DEX11+0
CON14+2
INT11+0
WIS10+0
CHA9-1

Duergar Resilience. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Enlarge (Recharges after a Short or Long Rest). For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.

War Pick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage, or 11 (2d8 + 2) piercing damage while enlarged.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 9 (2d6 + 2) piercing damage while enlarged.

Invisibility (Recharges after a Short or Long Rest). The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.

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Fight a duergar in Kith Moot