Hobgoblin

The hobgoblin is a Medium humanoid (SRD 5.1) or fey (SRD 5.2.1) of challenge rating 1/2 in the fifth-edition System Reference Document. SRD 5.2.1 calls it the Hobgoblin Warrior.

SRD 5.1 (2014)

Hobgoblin

Size and type
Medium humanoid
Challenge
1/2 (100 XP)
Armour class
18
Hit points
11 (2d8+2)
Speed
30 ft
Senses
darkvision 60 ft, passive perception 10
STR13+1
DEX12+1
CON12+1
INT10+0
WIS10+0
CHA9-1

Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn’t incapacitated.

Actions

Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

SRD 5.2.1 (2024)

Hobgoblin Warrior

Size and type
Medium fey
Challenge
1/2 (100 XP)
Armour class
18
Hit points
11 (2d8+2)
Speed
30 ft
Senses
darkvision 60 ft, passive perception 10
STR13+1
DEX12+1
CON12+1
INT10+0
WIS10+0
CHA9-1

Pack Tactics. The hobgoblin has Advantage on an attack roll against a creature if at least one of the hobgoblin’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Longsword. Melee Attack Roll: +3, reach 5 ft. Hit: 12 (2d10 + 1) Slashing damage.

Longbow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 5 (1d8 + 1) Piercing damage plus 7 (3d4) Poison damage.

Fight a hobgoblin in Kith Moot. A 5e RPG in your browser with an AI game master. Free to start.

Fight a hobgoblin in Kith Moot