Hobgoblin
The hobgoblin is a Medium humanoid (SRD 5.1) or fey (SRD 5.2.1) of challenge rating 1/2 in the fifth-edition System Reference Document. SRD 5.2.1 calls it the Hobgoblin Warrior.
SRD 5.1 (2014)
Hobgoblin
- Size and type
- Medium humanoid
- Challenge
- 1/2 (100 XP)
- Armour class
- 18
- Hit points
- 11 (2d8+2)
- Speed
- 30 ft
- Senses
- darkvision 60 ft, passive perception 10
Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn’t incapacitated.
Actions
Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.
Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
SRD 5.2.1 (2024)
Hobgoblin Warrior
- Size and type
- Medium fey
- Challenge
- 1/2 (100 XP)
- Armour class
- 18
- Hit points
- 11 (2d8+2)
- Speed
- 30 ft
- Senses
- darkvision 60 ft, passive perception 10
Pack Tactics. The hobgoblin has Advantage on an attack roll against a creature if at least one of the hobgoblin’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Longsword. Melee Attack Roll: +3, reach 5 ft. Hit: 12 (2d10 + 1) Slashing damage.
Longbow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 5 (1d8 + 1) Piercing damage plus 7 (3d4) Poison damage.
Fight a hobgoblin in Kith Moot. A 5e RPG in your browser with an AI game master. Free to start.