Thug
The thug is a Medium humanoid of challenge rating 1/2 in the fifth-edition System Reference Document. SRD 5.2.1 calls it the Tough.
SRD 5.1 (2014)
Thug
- Size and type
- Medium humanoid
- Challenge
- 1/2 (100 XP)
- Armour class
- 11
- Hit points
- 32 (5d8+10)
- Speed
- 30 ft
- Skills
- Intimidation +2
- Senses
- passive perception 10
Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Multiattack. The thug makes two melee attacks.
Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage. Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples.
Page 402.
SRD 5.2.1 (2024)
Tough
- Size and type
- Medium humanoid
- Challenge
- 1/2 (100 XP)
- Armour class
- 12
- Hit points
- 32 (5d8+10)
- Speed
- 30 ft
- Senses
- passive perception 10
Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Mace. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.
Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. Hit: 6 (1d10 + 1) Piercing damage.
Page 332.
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