Acolyte
The acolyte is a Medium humanoid of challenge rating 1/4 in the fifth-edition System Reference Document. SRD 5.2.1 calls it the Priest Acolyte.
SRD 5.1 (2014)
Acolyte
- Size and type
- Medium humanoid
- Challenge
- 1/4 (50 XP)
- Armour class
- 10
- Hit points
- 9 (2d8)
- Speed
- 30 ft
- Skills
- Medicine +4, Religion +2
- Senses
- passive perception 12
Spellcasting. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:
- Cantrips (at will): light, sacred flame, thaumaturgy
- 1st level (3 slots): bless, cure wounds, sanctuary
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage. Acolytes are junior members of a clergy, usually answerable to a priest. They perform a variety of functions in a temple and are granted minor spellcasting power by their deities.
Page 395.
SRD 5.2.1 (2024)
Priest Acolyte
- Size and type
- Medium humanoid
- Challenge
- 1/4 (50 XP)
- Armour class
- 13
- Hit points
- 11 (2d8+2)
- Speed
- 30 ft
- Skills
- Medicine +4, Religion +2
- Senses
- passive perception 12
Actions
Mace. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage plus 2 (1d4) Radiant damage.
Radiant Flame. Ranged Attack Roll: +4, range 60 ft. Hit: 7 (2d6) Radiant damage.
Spellcasting. The priest casts one of the following spells, using Wisdom as the spellcasting ability:
- At Will: Light, Thaumaturgy
Bonus Actions
Divine Aid (1/Day). The priest casts Bless, Healing Word, or Sanctuary, using the same spellcasting ability as Spellcasting.
Page 316.
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