Merfolk
The merfolk is a Medium humanoid (SRD 5.1) or elemental (SRD 5.2.1) of challenge rating 1/8 in the fifth-edition System Reference Document. SRD 5.2.1 calls it the Merfolk Skirmisher.
SRD 5.1 (2014)
Merfolk
- Size and type
- Medium humanoid
- Challenge
- 1/8 (25 XP)
- Armour class
- 11
- Hit points
- 11 (2d8+2)
- Speed
- 10 ft, swim 40 ft
- Skills
- Perception +2
- Senses
- passive perception 12
Amphibious. The merfolk can breathe air and water.
Actions
Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.
Page 332.
SRD 5.2.1 (2024)
Merfolk Skirmisher
- Size and type
- Medium elemental
- Challenge
- 1/8 (25 XP)
- Armour class
- 11
- Hit points
- 11 (2d8+2)
- Speed
- 10 ft, swim 40 ft
- Senses
- passive perception 12
Amphibious. The merfolk can breathe air and water.
Actions
Ocean Spear. Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. Hit: 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. Hit or Miss: The spear magically returns to the merfolk’s hand immediately after a ranged attack.
Page 308.
Fight a merfolk in Kith Moot. A 5e RPG in your browser with an AI game master. Free to start.