Noble
The noble is a Medium humanoid of challenge rating 1/8 in the fifth-edition System Reference Document.
SRD 5.1 (2014)
Noble
- Size and type
- Medium humanoid
- Challenge
- 1/8 (25 XP)
- Armour class
- 15
- Hit points
- 9 (2d8)
- Speed
- 30 ft
- Skills
- Deception +5, Insight +4, Persuasion +5
- Senses
- passive perception 12
Actions
Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Reactions
Parry. The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon. Nobles wield great authority and influence as members of the upper class, possessing wealth and connections that can make them as powerful as monarchs and generals. A noble often travels in the company of guards, as well as servants who are commoners.
The noble’s statistics can also be used to represent courtiers who aren’t of noble birth.
Page 401.
SRD 5.2.1 (2024)
Noble
- Size and type
- Medium humanoid
- Challenge
- 1/8 (25 XP)
- Armour class
- 15
- Hit points
- 9 (2d8)
- Speed
- 30 ft
- Skills
- Deception +5, Insight +4, Persuasion +5
- Senses
- passive perception 12
Actions
Rapier. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Piercing damage.
Reactions
Parry. Trigger: The noble is hit by a melee attack roll while holding a weapon. Response: The noble adds 2 to its AC against that attack, possibly causing it to miss.
Page 312.
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