Bandit

The bandit is a Medium humanoid of challenge rating 1/8 in the fifth-edition System Reference Document.

SRD 5.1 (2014)

Bandit

Size and type
Medium humanoid
Challenge
1/8 (25 XP)
Armour class
12
Hit points
11 (2d8+2)
Speed
30 ft
Senses
passive perception 10
STR11+0
DEX12+1
CON12+1
INT10+0
WIS10+0
CHA10+0

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8 + 1) piercing damage. Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation’s vessels.

SRD 5.2.1 (2024)

Bandit

Size and type
Medium humanoid
Challenge
1/8 (25 XP)
Armour class
12
Hit points
11 (2d8+2)
Speed
30 ft
Senses
passive perception 10
STR11+0
DEX12+1
CON12+1
INT10+0
WIS10+0
CHA10+0

Actions

Scimitar. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.

Light Crossbow. Ranged Attack Roll: +3, range 80/320 ft. Hit: 5 (1d8 + 1) Piercing damage.

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Fight a bandit in Kith Moot