Cultist
The cultist is a Medium humanoid of challenge rating 1/8 in the fifth-edition System Reference Document.
SRD 5.1 (2014)
Cultist
- Size and type
- Medium humanoid
- Challenge
- 1/8 (25 XP)
- Armour class
- 12
- Hit points
- 9 (2d8)
- Speed
- 30 ft
- Skills
- Deception +2, Religion +2
- Senses
- passive perception 10
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Actions
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage. Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.
SRD 5.2.1 (2024)
Cultist
- Size and type
- Medium humanoid
- Challenge
- 1/8 (25 XP)
- Armour class
- 12
- Hit points
- 9 (2d8)
- Speed
- 30 ft
- Saving throws
- Wis +2
- Skills
- Deception +2, Religion +2
- Senses
- passive perception 10
Actions
Ritual Sickle. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 1 Necrotic damage.
Fight a cultist in Kith Moot. A 5e RPG in your browser with an AI game master. Free to start.