Cultist

The cultist is a Medium humanoid of challenge rating 1/8 in the fifth-edition System Reference Document.

SRD 5.1 (2014)

Cultist

Size and type
Medium humanoid
Challenge
1/8 (25 XP)
Armour class
12
Hit points
9 (2d8)
Speed
30 ft
Skills
Deception +2, Religion +2
Senses
passive perception 10
STR11+0
DEX12+1
CON10+0
INT10+0
WIS11+0
CHA10+0

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage. Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.

SRD 5.2.1 (2024)

Cultist

Size and type
Medium humanoid
Challenge
1/8 (25 XP)
Armour class
12
Hit points
9 (2d8)
Speed
30 ft
Saving throws
Wis +2
Skills
Deception +2, Religion +2
Senses
passive perception 10
STR11+0
DEX12+1
CON10+0
INT10+0
WIS11+0
CHA10+0

Actions

Ritual Sickle. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 1 Necrotic damage.

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Fight a cultist in Kith Moot