Drow

The drow is a Medium humanoid of challenge rating 1/4 in the fifth-edition System Reference Document. This monster is only in SRD 5.1 (2014). Kith Moot plays this stat block in SRD 5.2.1 campaigns too.

SRD 5.1 (2014)

Drow

Size and type
Medium humanoid
Challenge
1/4 (50 XP)
Armour class
15
Hit points
13 (3d8)
Speed
30 ft
Skills
Perception +2, Stealth +4
Senses
darkvision 120 ft, passive perception 12
STR10+0
DEX14+2
CON10+0
INT11+0
WIS11+0
CHA12+1

Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.

Innate Spellcasting. The drow’s spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:

Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.

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Fight a drow in Kith Moot