Grimlock

The grimlock is a Medium humanoid (SRD 5.1) or aberration (SRD 5.2.1) of challenge rating 1/4 in the fifth-edition System Reference Document.

SRD 5.1 (2014)

Grimlock

Size and type
Medium humanoid
Challenge
1/4 (50 XP)
Armour class
11
Hit points
11 (2d8+2)
Speed
30 ft
Skills
Athletics +5, Perception +3, Stealth +3
Condition immunities
blinded
Senses
blindsight 30 ft, passive perception 13
STR16+3
DEX12+1
CON12+1
INT9-1
WIS8-1
CHA6-2

Blind Senses. The grimlock can’t use its blindsight while deafened and unable to smell.

Keen Hearing and Smell. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Stone Camouflage. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Spiked Bone Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.

Page 318.

SRD 5.2.1 (2024)

Grimlock

Size and type
Medium aberration
Challenge
1/4 (50 XP)
Armour class
11
Hit points
11 (2d8+2)
Speed
30 ft, climb 30 ft
Skills
Athletics +5, Perception +3, Stealth +5
Senses
blindsight 30 ft, passive perception 13
STR16+3
DEX12+1
CON12+1
INT9-1
WIS8-1
CHA6-2

Actions

Bone Cudgel. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage plus 2 (1d4) Psychic damage.

Page 296.

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