Grimlock
The grimlock is a Medium humanoid (SRD 5.1) or aberration (SRD 5.2.1) of challenge rating 1/4 in the fifth-edition System Reference Document.
SRD 5.1 (2014)
Grimlock
- Size and type
- Medium humanoid
- Challenge
- 1/4 (50 XP)
- Armour class
- 11
- Hit points
- 11 (2d8+2)
- Speed
- 30 ft
- Skills
- Athletics +5, Perception +3, Stealth +3
- Condition immunities
- blinded
- Senses
- blindsight 30 ft, passive perception 13
Blind Senses. The grimlock can’t use its blindsight while deafened and unable to smell.
Keen Hearing and Smell. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Stone Camouflage. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Spiked Bone Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.
Page 318.
SRD 5.2.1 (2024)
Grimlock
- Size and type
- Medium aberration
- Challenge
- 1/4 (50 XP)
- Armour class
- 11
- Hit points
- 11 (2d8+2)
- Speed
- 30 ft, climb 30 ft
- Skills
- Athletics +5, Perception +3, Stealth +5
- Senses
- blindsight 30 ft, passive perception 13
Actions
Bone Cudgel. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage plus 2 (1d4) Psychic damage.
Page 296.
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