Dretch
The dretch is a Small fiend of challenge rating 1/4 in the fifth-edition System Reference Document.
SRD 5.1 (2014)
Dretch
- Size and type
- Small fiend
- Challenge
- 1/4 (50 XP)
- Armour class
- 11
- Hit points
- 18 (4d6+4)
- Speed
- 20 ft
- Resistances
- cold, fire, lightning
- Damage immunities
- poison
- Condition immunities
- poisoned
- Senses
- darkvision 60 ft, passive perception 9
Actions
Multiattack. The dretch makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.
Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.
Fetid Cloud (1/Day). A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can’t take reactions.
Page 270.
SRD 5.2.1 (2024)
Dretch
- Size and type
- Small fiend
- Challenge
- 1/4 (50 XP)
- Armour class
- 11
- Hit points
- 18 (4d6+4)
- Speed
- 20 ft
- Resistances
- cold, fire, lightning
- Damage immunities
- poison
- Condition immunities
- poisoned
- Senses
- darkvision 60 ft, passive perception 9
Actions
Rend. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.
Fetid Cloud (1/Day). Constitution Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the dretch. Failure: The target has the Poisoned condition until the end of its next turn. While Poisoned, the creature can take either an action or a Bonus Action on its turn, not both, and it can’t take Reactions.
Page 281.
Fight a dretch in Kith Moot. A 5e RPG in your browser with an AI game master. Free to start.