Nightmare

The nightmare is a Large fiend of challenge rating 3 in the fifth-edition System Reference Document.

SRD 5.1 (2014)

Nightmare

Size and type
Large fiend
Challenge
3 (700 XP)
Armour class
13
Hit points
68 (8d10+24)
Speed
60 ft, fly 90 ft
Damage immunities
fire
Senses
passive perception 11
STR18+4
DEX15+2
CON16+3
INT10+0
WIS13+1
CHA15+2

Confer Fire Resistance. The nightmare can grant resistance to fire damage to anyone riding it.

Illumination. The nightmare sheds bright light in a 10-- foot radius and dim light for an additional 10 feet.

Actions

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.

Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.

Page 336.

SRD 5.2.1 (2024)

Nightmare

Size and type
Large fiend
Challenge
3 (700 XP)
Armour class
13
Hit points
68 (8d10+24)
Speed
60 ft, fly 90 ft
Damage immunities
fire
Senses
passive perception 11
STR18+4
DEX15+2
CON16+3
INT10+0
WIS13+1
CHA15+2

Confer Fire Resistance. The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.

Illumination. The nightmare sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

Actions

Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage plus 10 (3d6) Fire damage.

Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa.

Page 311.

Fight a nightmare in Kith Moot. A 5e RPG in your browser with an AI game master. Free to start.

Fight a nightmare in Kith Moot