Nightmare
The nightmare is a Large fiend of challenge rating 3 in the fifth-edition System Reference Document.
SRD 5.1 (2014)
Nightmare
- Size and type
- Large fiend
- Challenge
- 3 (700 XP)
- Armour class
- 13
- Hit points
- 68 (8d10+24)
- Speed
- 60 ft, fly 90 ft
- Damage immunities
- fire
- Senses
- passive perception 11
Confer Fire Resistance. The nightmare can grant resistance to fire damage to anyone riding it.
Illumination. The nightmare sheds bright light in a 10-- foot radius and dim light for an additional 10 feet.
Actions
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.
Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.
Page 336.
SRD 5.2.1 (2024)
Nightmare
- Size and type
- Large fiend
- Challenge
- 3 (700 XP)
- Armour class
- 13
- Hit points
- 68 (8d10+24)
- Speed
- 60 ft, fly 90 ft
- Damage immunities
- fire
- Senses
- passive perception 11
Confer Fire Resistance. The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.
Illumination. The nightmare sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
Actions
Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage plus 10 (3d6) Fire damage.
Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa.
Page 311.
Fight a nightmare in Kith Moot. A 5e RPG in your browser with an AI game master. Free to start.