Lemure
The lemure is a Medium fiend of challenge rating 0 in the fifth-edition System Reference Document.
SRD 5.1 (2014)
Lemure
- Size and type
- Medium fiend
- Challenge
- 0 (10 XP)
- Armour class
- 7
- Hit points
- 13 (3d8)
- Speed
- 15 ft
- Resistances
- cold
- Damage immunities
- fire, poison
- Condition immunities
- charmed, frightened, poisoned
- Senses
- darkvision 120 ft, passive perception 10
Devil’s Sight. Magical darkness doesn’t impede the lemure’s darkvision.
Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.
Actions
Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Page 278.
SRD 5.2.1 (2024)
Lemure
- Size and type
- Medium fiend
- Challenge
- 0 (10 XP)
- Armour class
- 9
- Hit points
- 9 (2d8)
- Speed
- 20 ft
- Resistances
- cold
- Damage immunities
- fire, poison
- Condition immunities
- charmed, frightened, poisoned
- Senses
- darkvision 120 ft, passive perception 10
Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.
Actions
Vile Slime. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.
Page 304.
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