Lemure

The lemure is a Medium fiend of challenge rating 0 in the fifth-edition System Reference Document.

SRD 5.1 (2014)

Lemure

Size and type
Medium fiend
Challenge
0 (10 XP)
Armour class
7
Hit points
13 (3d8)
Speed
15 ft
Resistances
cold
Damage immunities
fire, poison
Condition immunities
charmed, frightened, poisoned
Senses
darkvision 120 ft, passive perception 10
STR10+0
DEX5-3
CON11+0
INT1-5
WIS11+0
CHA3-4

Devil’s Sight. Magical darkness doesn’t impede the lemure’s darkvision.

Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.

Actions

Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Page 278.

SRD 5.2.1 (2024)

Lemure

Size and type
Medium fiend
Challenge
0 (10 XP)
Armour class
9
Hit points
9 (2d8)
Speed
20 ft
Resistances
cold
Damage immunities
fire, poison
Condition immunities
charmed, frightened, poisoned
Senses
darkvision 120 ft, passive perception 10
STR10+0
DEX5-3
CON11+0
INT1-5
WIS11+0
CHA3-4

Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.

Actions

Vile Slime. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.

Page 304.

Fight a lemure in Kith Moot. A 5e RPG in your browser with an AI game master. Free to start.

Fight a lemure in Kith Moot