Hell Hound

The hell Hound is a Medium fiend of challenge rating 3 in the fifth-edition System Reference Document.

SRD 5.1 (2014)

Hell Hound

Size and type
Medium fiend
Challenge
3 (700 XP)
Armour class
15
Hit points
45 (7d8+14)
Speed
50 ft
Skills
Perception +5
Damage immunities
fire
Senses
darkvision 60 ft, passive perception 15
STR17+3
DEX12+1
CON14+2
INT6-2
WIS13+1
CHA6-2

Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.

Fire Breath (Recharge 5–6). The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

Page 321.

SRD 5.2.1 (2024)

Hell Hound

Size and type
Medium fiend
Challenge
3 (700 XP)
Armour class
15
Hit points
58 (9d8+18)
Speed
50 ft
Skills
Perception +5
Damage immunities
fire
Senses
darkvision 60 ft, passive perception 15
STR17+3
DEX12+1
CON14+2
INT6-2
WIS13+1
CHA6-2

Pack Tactics. The hound has Advantage on an attack roll against a creature if at least one of the hound’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Multiattack. The hound makes two Bite attacks.

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 3 (1d6) Fire damage.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 17 (5d6) Fire damage. Success: Half damage.

Page 297.

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