Hell Hound
The hell Hound is a Medium fiend of challenge rating 3 in the fifth-edition System Reference Document.
SRD 5.1 (2014)
Hell Hound
- Size and type
- Medium fiend
- Challenge
- 3 (700 XP)
- Armour class
- 15
- Hit points
- 45 (7d8+14)
- Speed
- 50 ft
- Skills
- Perception +5
- Damage immunities
- fire
- Senses
- darkvision 60 ft, passive perception 15
Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.
Fire Breath (Recharge 5–6). The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
Page 321.
SRD 5.2.1 (2024)
Hell Hound
- Size and type
- Medium fiend
- Challenge
- 3 (700 XP)
- Armour class
- 15
- Hit points
- 58 (9d8+18)
- Speed
- 50 ft
- Skills
- Perception +5
- Damage immunities
- fire
- Senses
- darkvision 60 ft, passive perception 15
Pack Tactics. The hound has Advantage on an attack roll against a creature if at least one of the hound’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Multiattack. The hound makes two Bite attacks.
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 3 (1d6) Fire damage.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 17 (5d6) Fire damage. Success: Half damage.
Page 297.
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