Gnoll

The gnoll is a Medium humanoid (SRD 5.1) or fiend (SRD 5.2.1) of challenge rating 1/2 in the fifth-edition System Reference Document. SRD 5.2.1 calls it the Gnoll Warrior.

SRD 5.1 (2014)

Gnoll

Size and type
Medium humanoid
Challenge
1/2 (100 XP)
Armour class
15
Hit points
22 (5d8)
Speed
30 ft
Senses
darkvision 60 ft, passive perception 10
STR14+2
DEX12+1
CON11+0
INT6-2
WIS10+0
CHA7-2

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Page 314.

SRD 5.2.1 (2024)

Gnoll Warrior

Size and type
Medium fiend
Challenge
1/2 (100 XP)
Armour class
15
Hit points
27 (6d8)
Speed
30 ft
Senses
darkvision 60 ft, passive perception 10
STR14+2
DEX12+1
CON11+0
INT6-2
WIS10+0
CHA7-2

Actions

Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.

Bone Bow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 6 (1d10 + 1) Piercing damage.

Bonus Actions

Rampage (1/Day). Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Rend attack.

Page 289.

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Fight a gnoll in Kith Moot