Gnoll
The gnoll is a Medium humanoid (SRD 5.1) or fiend (SRD 5.2.1) of challenge rating 1/2 in the fifth-edition System Reference Document. SRD 5.2.1 calls it the Gnoll Warrior.
SRD 5.1 (2014)
Gnoll
- Size and type
- Medium humanoid
- Challenge
- 1/2 (100 XP)
- Armour class
- 15
- Hit points
- 22 (5d8)
- Speed
- 30 ft
- Senses
- darkvision 60 ft, passive perception 10
Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Page 314.
SRD 5.2.1 (2024)
Gnoll Warrior
- Size and type
- Medium fiend
- Challenge
- 1/2 (100 XP)
- Armour class
- 15
- Hit points
- 27 (6d8)
- Speed
- 30 ft
- Senses
- darkvision 60 ft, passive perception 10
Actions
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.
Bone Bow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 6 (1d10 + 1) Piercing damage.
Bonus Actions
Rampage (1/Day). Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Rend attack.
Page 289.
Fight a gnoll in Kith Moot. A 5e RPG in your browser with an AI game master. Free to start.