Giant Goat
The giant Goat is a Large beast of challenge rating 1/2 in the fifth-edition System Reference Document.
SRD 5.1 (2014)
Giant Goat
- Size and type
- Large beast
- Challenge
- 1/2 (100 XP)
- Armour class
- 11
- Hit points
- 19 (3d10+3)
- Speed
- 40 ft
- Senses
- passive perception 11
Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.
Page 376.
SRD 5.2.1 (2024)
Giant Goat
- Size and type
- Large beast
- Challenge
- 1/2 (100 XP)
- Armour class
- 11
- Hit points
- 19 (3d10+3)
- Speed
- 40 ft, climb 30 ft
- Saving throws
- Str +5
- Skills
- Perception +3
- Senses
- darkvision 60 ft, passive perception 13
Actions
Ram. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage. If the target is a Large or smaller creature and the goat moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and has the Prone condition.
Page 351.
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