Scout
The scout is a Medium humanoid of challenge rating 1/2 in the fifth-edition System Reference Document.
SRD 5.1 (2014)
Scout
- Size and type
- Medium humanoid
- Challenge
- 1/2 (100 XP)
- Armour class
- 13
- Hit points
- 16 (3d8+3)
- Speed
- 30 ft
- Skills
- Nature +4, Perception +5, Stealth +6, Survival +5
- Senses
- passive perception 15
Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Actions
Multiattack. The scout makes two melee attacks or two ranged attacks.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage. Scouts are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance.
Page 401.
SRD 5.2.1 (2024)
Scout
- Size and type
- Medium humanoid
- Challenge
- 1/2 (100 XP)
- Armour class
- 13
- Hit points
- 16 (3d8+3)
- Speed
- 30 ft
- Skills
- Nature +4, Perception +5, Stealth +6, Survival +5
- Senses
- passive perception 15
Actions
Multiattack. The scout makes two attacks, using Shortsword and Longbow in any combination.
Shortsword. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.
Longbow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage.
Page 322.
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