Dire Wolf

The dire Wolf is a Large beast of challenge rating 1 in the fifth-edition System Reference Document.

SRD 5.1 (2014)

Dire Wolf

Size and type
Large beast
Challenge
1 (200 XP)
Armour class
14
Hit points
37 (5d10+10)
Speed
50 ft
Skills
Perception +3, Stealth +4
Senses
passive perception 13
STR17+3
DEX15+2
CON15+2
INT3-4
WIS12+1
CHA7-2

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

SRD 5.2.1 (2024)

Dire Wolf

Size and type
Large beast
Challenge
1 (200 XP)
Armour class
14
Hit points
22 (3d10+6)
Speed
50 ft
Skills
Perception +5, Stealth +4
Senses
darkvision 60 ft, passive perception 15
STR17+3
DEX15+2
CON15+2
INT3-4
WIS12+1
CHA7-2

Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.

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Fight a dire wolf in Kith Moot