Giant Vulture
The giant Vulture is a Large beast (SRD 5.1) or monstrosity (SRD 5.2.1) of challenge rating 1 in the fifth-edition System Reference Document.
SRD 5.1 (2014)
Giant Vulture
- Size and type
- Large beast
- Challenge
- 1 (200 XP)
- Armour class
- 10
- Hit points
- 22 (3d10+6)
- Speed
- 10 ft, fly 60 ft
- Skills
- Perception +3
- Senses
- passive perception 13
Keen Sight and Smell. The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.
Pack Tactics. The vulture has advantage on an attack roll against a creature if at least one of the vulture’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Multiattack. The vulture makes two attacks: one with its beak and one with its talons.
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage. A giant vulture has advanced intelligence and a malevolent bent. Unlike its smaller kin, it will attack a wounded creature to hasten its end. Giant vultures have been known to haunt a thirsty, starving creature for days to enjoy its suffering.
Page 380.
SRD 5.2.1 (2024)
Giant Vulture
- Size and type
- Large monstrosity
- Challenge
- 1 (200 XP)
- Armour class
- 10
- Hit points
- 25 (3d10+9)
- Speed
- 10 ft, fly 60 ft
- Skills
- Perception +3
- Resistances
- necrotic
- Senses
- darkvision 60 ft, passive perception 13
Pack Tactics. The vulture has Advantage on an attack roll against a creature if at least one of the vulture’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Gouge. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Piercing damage, and the target has the Poisoned condition until the end of its next turn.
Page 354.
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