Giant Vulture

The giant Vulture is a Large beast (SRD 5.1) or monstrosity (SRD 5.2.1) of challenge rating 1 in the fifth-edition System Reference Document.

SRD 5.1 (2014)

Giant Vulture

Size and type
Large beast
Challenge
1 (200 XP)
Armour class
10
Hit points
22 (3d10+6)
Speed
10 ft, fly 60 ft
Skills
Perception +3
Senses
passive perception 13
STR15+2
DEX10+0
CON15+2
INT6-2
WIS12+1
CHA7-2

Keen Sight and Smell. The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.

Pack Tactics. The vulture has advantage on an attack roll against a creature if at least one of the vulture’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Multiattack. The vulture makes two attacks: one with its beak and one with its talons.

Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.

Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage. A giant vulture has advanced intelligence and a malevolent bent. Unlike its smaller kin, it will attack a wounded creature to hasten its end. Giant vultures have been known to haunt a thirsty, starving creature for days to enjoy its suffering.

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SRD 5.2.1 (2024)

Giant Vulture

Size and type
Large monstrosity
Challenge
1 (200 XP)
Armour class
10
Hit points
25 (3d10+9)
Speed
10 ft, fly 60 ft
Skills
Perception +3
Resistances
necrotic
Senses
darkvision 60 ft, passive perception 13
STR15+2
DEX10+0
CON16+3
INT6-2
WIS12+1
CHA7-2

Pack Tactics. The vulture has Advantage on an attack roll against a creature if at least one of the vulture’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Gouge. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Piercing damage, and the target has the Poisoned condition until the end of its next turn.

Page 354.

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