Brass Dragon Wyrmling
The brass Dragon Wyrmling is a Medium dragon of challenge rating 1 in the fifth-edition System Reference Document.
SRD 5.1 (2014)
Brass Dragon Wyrmling
- Size and type
- Medium dragon
- Challenge
- 1 (200 XP)
- Armour class
- 16
- Hit points
- 16 (3d8+3)
- Speed
- 30 ft, fly 60 ft, burrow 15 ft
- Saving throws
- Dex +2, Con +3, Wis +2, Cha +3
- Skills
- Perception +4, Stealth +2
- Damage immunities
- fire
- Senses
- blindsight 10 ft, darkvision 60 ft, passive perception 14
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
Sleep Breath. The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.
Page 292.
SRD 5.2.1 (2024)
Brass Dragon Wyrmling
- Size and type
- Medium dragon
- Challenge
- 1 (200 XP)
- Armour class
- 15
- Hit points
- 22 (4d8+4)
- Speed
- 30 ft, fly 60 ft, burrow 15 ft
- Saving throws
- Dex +2, Wis +2
- Skills
- Perception +4, Stealth +2
- Damage immunities
- fire
- Senses
- blindsight 10 ft, darkvision 60 ft, passive perception 14
Actions
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 11, each creature in a 20-foot-long, 5-foot-wide Line. Failure: 14 (4d6) Fire damage. Success: Half damage.
Sleep Breath. Constitution Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The target has the Unconscious condition for 1 minute. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.
Page 268.
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