Spy
The spy is a Medium humanoid of challenge rating 1 in the fifth-edition System Reference Document.
SRD 5.1 (2014)
Spy
- Size and type
- Medium humanoid
- Challenge
- 1 (200 XP)
- Armour class
- 12
- Hit points
- 27 (6d8)
- Speed
- 30 ft
- Skills
- Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight Of Hand +4, Stealth +4
- Senses
- passive perception 16
Cunning Action. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.
Sneak Attack (1/Turn). The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn’t incapacitated and the spy doesn’t have disadvantage on the attack roll.
Actions
Multiattack. The spy makes two melee attacks.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Rulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly gather information. Loyal spies would rather die than divulge information that could compromise them or their employers.
Page 402.
SRD 5.2.1 (2024)
Spy
- Size and type
- Medium humanoid
- Challenge
- 1 (200 XP)
- Armour class
- 12
- Hit points
- 27 (6d8)
- Speed
- 30 ft, climb 30 ft
- Skills
- Deception +5, Insight +4, Investigation +5, Perception +6, Sleight Of Hand +4, Stealth +6
- Senses
- passive perception 16
Actions
Shortsword. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.
Hand Crossbow. Ranged Attack Roll: +4, range 30/120 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.
Bonus Actions
Cunning Action. The spy takes the Dash, Disengage, or Hide action.
Page 329.
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