Thunderwave

Thunderwave is a 1st-level evocation spell that bards, druids, sorcerers and wizards can learn.

SRD 5.1 (2014)

Thunderwave

Level
1
School
evocation
Casting
an action
Range
self
Components
V, S
Area
a 15-foot cube
Damage
2d8 thunder, a Constitution save for half
Cast higher
1d8 more for every level above 1
Classes
Bard, Druid, Sorcerer, Wizard

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn’t pushed. In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell’s effect, and the spell emits a thunderous boom audible out to 300 feet.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

SRD 5.2.1 (2024)

Thunderwave

Level
1
School
evocation
Casting
an action
Range
self
Components
V, S
Area
a 15-foot cube
Damage
2d8 thunder, a Constitution save for half
Cast higher
1d8 more for every level above 1
Classes
Bard, Druid, Sorcerer, Wizard

You unleash a wave of thunderous energy. Each creature in a 15-foot Cube originating from you makes a Constitution saving throw. On a failed save, a creature takes 2d8 Thunder damage and is pushed 10 feet away from you. On a successful save, a creature takes half as much damage only.

In addition, unsecured objects that are entirely within the Cube are pushed 10 feet away from you, and a thunderous boom is audible within 300 feet.

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 1.

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Cast Thunderwave in Kith Moot