Burning Hands
Burning Hands is a 1st-level evocation spell that sorcerers and wizards can learn.
SRD 5.1 (2014)
Burning Hands
- Level
- 1
- School
- evocation
- Casting
- an action
- Range
- self
- Components
- V, S
- Area
- a 15-foot cone
- Damage
- 3d6 fire, a Dexterity save for half
- Cast higher
- 1d6 more for every level above 1
- Classes
- Sorcerer, Wizard
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that aren’t being worn or carried.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
SRD 5.2.1 (2024)
Burning Hands
- Level
- 1
- School
- evocation
- Casting
- an action
- Range
- self
- Components
- V, S
- Area
- a 15-foot cone
- Damage
- 3d6 fire, a Dexterity save for half
- Cast higher
- 1d6 more for every level above 1
- Classes
- Sorcerer, Wizard
A thin sheet of flames shoots forth from you. Each creature in a 15-foot Cone makes a Dexterity saving throw, taking 3d6 Fire damage on a failed save or half as much damage on a successful one.
Flammable objects in the Cone that aren’t being worn or carried start burning.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.
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