Burning Hands

Burning Hands is a 1st-level evocation spell that sorcerers and wizards can learn.

SRD 5.1 (2014)

Burning Hands

Level
1
School
evocation
Casting
an action
Range
self
Components
V, S
Area
a 15-foot cone
Damage
3d6 fire, a Dexterity save for half
Cast higher
1d6 more for every level above 1
Classes
Sorcerer, Wizard

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.

The fire ignites any flammable objects in the area that aren’t being worn or carried.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

SRD 5.2.1 (2024)

Burning Hands

Level
1
School
evocation
Casting
an action
Range
self
Components
V, S
Area
a 15-foot cone
Damage
3d6 fire, a Dexterity save for half
Cast higher
1d6 more for every level above 1
Classes
Sorcerer, Wizard

A thin sheet of flames shoots forth from you. Each creature in a 15-foot Cone makes a Dexterity saving throw, taking 3d6 Fire damage on a failed save or half as much damage on a successful one.

Flammable objects in the Cone that aren’t being worn or carried start burning.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.

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