Knight

The knight is a Medium humanoid of challenge rating 3 in the fifth-edition System Reference Document.

SRD 5.1 (2014)

Knight

Size and type
Medium humanoid
Challenge
3 (700 XP)
Armour class
18
Hit points
52 (8d8+16)
Speed
30 ft
Saving throws
Con +4, Wis +2
Senses
passive perception 10
STR16+3
DEX11+0
CON14+2
INT11+0
WIS11+0
CHA15+2

Brave. The knight has advantage on saving throws against being frightened.

Actions

Multiattack. The knight makes two melee attacks.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

Reactions

Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon. Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight’s alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are commoners.

Page 400.

SRD 5.2.1 (2024)

Knight

Size and type
Medium humanoid
Challenge
3 (700 XP)
Armour class
18
Hit points
52 (8d8+16)
Speed
30 ft
Saving throws
Con +4, Wis +2
Condition immunities
frightened
Senses
passive perception 10
STR16+3
DEX11+0
CON14+2
INT11+0
WIS11+0
CHA15+2

Actions

Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.

Greatsword. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.

Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.

Reactions

Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.

Page 302.

Fight a knight in Kith Moot. A 5e RPG in your browser with an AI game master. Free to start.

Fight a knight in Kith Moot