Inflict Wounds
Inflict Wounds is a 1st-level necromancy spell that clerics can learn.
SRD 5.1 (2014)
Inflict Wounds
- Level
- 1
- School
- necromancy
- Casting
- an action
- Range
- touch
- Components
- V, S
- Targets
- one creature
- Damage
- 3d10 necrotic, a spell attack roll
- Cast higher
- 1d10 more for every level above 1
- Classes
- Cleric
Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.
SRD 5.2.1 (2024)
Inflict Wounds
- Level
- 1
- School
- necromancy
- Casting
- an action
- Range
- touch
- Components
- V, S
- Targets
- one creature
- Damage
- 2d10 necrotic, a Constitution save for half
- Cast higher
- 1d10 more for every level above 1
- Classes
- Cleric
A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one.
Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 1.
Cast Inflict Wounds in Kith Moot. A 5e RPG in your browser with an AI game master. Free to start.