Inflict Wounds

Inflict Wounds is a 1st-level necromancy spell that clerics can learn.

SRD 5.1 (2014)

Inflict Wounds

Level
1
School
necromancy
Casting
an action
Range
touch
Components
V, S
Targets
one creature
Damage
3d10 necrotic, a spell attack roll
Cast higher
1d10 more for every level above 1
Classes
Cleric

Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

SRD 5.2.1 (2024)

Inflict Wounds

Level
1
School
necromancy
Casting
an action
Range
touch
Components
V, S
Targets
one creature
Damage
2d10 necrotic, a Constitution save for half
Cast higher
1d10 more for every level above 1
Classes
Cleric

A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one.

Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 1.

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Cast Inflict Wounds in Kith Moot