Hold Person

Hold Person is a 2nd-level enchantment spell that bards, clerics, druids, sorcerers, warlocks and wizards can learn.

SRD 5.1 (2014)

Hold Person

Level
2
School
enchantment
Casting
an action
Range
60 feet
Components
V, S, M (a small, straight piece of iron)
Targets
one humanoid, one more per level above this one
Save
a Wisdom save
Condition
paralyzed, a save at the end of each turn to end it
Lasts
1 minute
Concentration
yes
Classes
Bard, Cleric, Druid, Sorcerer, Warlock, Wizard

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.

SRD 5.2.1 (2024)

Hold Person

Level
2
School
enchantment
Casting
an action
Range
60 feet
Components
V, S, M (a straight piece of iron)
Targets
one humanoid, one more per level above this one
Save
a Wisdom save
Condition
paralyzed, a save at the end of each turn to end it
Lasts
1 minute
Concentration
yes
Classes
Bard, Cleric, Druid, Sorcerer, Warlock, Wizard

Choose a Humanoid that you can see within range. The target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.

Using a Higher-Level Spell Slot. You can target one additional Humanoid for each spell slot level above 2.

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